

I usually stick to this approach with all of my personal pieces. The high-poly version of this character was sculpted from scratch in ZBrush. and I highly recommend checking out her amazing work here. This character is based on a concept by Kati Sarin S. In this article, I’m going to share my process for rendering my Samurai character in Toolbag 3 and discuss how to create beautiful presentation shots for your portfolio. At the moment, I’m focusing on creating 3D characters and looking forward to new exciting career opportunities in game development or animated movies. I’ve been working on some amazing projects for Disney, Envato, and mobile games studios. Hello, my name is Yulia Sokolova, I’m a freelance Character Artist and Tutorial Instructor.
